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Trying to mimic real-world scenarios is always a good exercise, even though we know that real-world situations are usually more complex. However,...
One way to balance load in a system is by using consistent hashing. Consistent hashing lets us map a hashed request to a "ring" of servers. With this...
I recently developed my first Rust crate, a library for generating unique IDs. The idea was inspired by Twitter's snowflake and I was looking to bring...
I've been experimenting with doing a turn-based system where each character acts based on their frequency. For example, a character with a frequency...
I've been playing around trying to generate a map for a kind of Zelda-Diablo game mechanics. One of the main characteristics of Diablo is the...
Rust doesn't utilize exceptions like try/catch or begin/rescue commonly found in other languages. Instead, the outcome of functions or methods is...